SAGE progress report: feb 2026

In September 2025, I announced that I am drafting a fantasy roleplaying game called SAGE, which stands for Simple & Awesome Gaming Engine. It’s designed to be: 1) easy to play; and 2) really cool. It’s meant for people who don’t have the time or inclination to plow through 400 pages of dense rules. The Continue reading SAGE progress report: feb 2026

coming soon: SAGE

The gaming world needs another fantasy role-playing game the way TikTok needs more dance videos, but nevertheless, I’m crafting SAGE, which very much emulates old-school Dungeons & Dragons. As in, the 1977 D&D Basic Set (my introduction to the game), and 1st Edition Advanced D&D, which I played for decades. Continue reading coming soon: SAGE

10 things gaming taught me about real life

A few weeks ago, I wrote about how Dungeons & Dragons was a big influence on my writing; this past weekend’s article from the New York Times says I’m not the only one. Authors like China Mieville, Cory Doctorow, and George R.R. Martin (you might have heard of his little Continue reading 10 things gaming taught me about real life

when the world was young: dungeons & dragons

The latest in a series about influences from my earlier days Good grief, is D&D really 40 years old? I first encountered Dungeons & Dragons back in my sophomore year of high school (so we’re talking 1981 or ’82, iffn I recall correctly).  A guy named Jeff Johnston, with whom Continue reading when the world was young: dungeons & dragons